

Host vanquishes a dark phantom summoned through red sign: Human Effigy Host vanquishes invading dark phantom or arbiter spirit: Human Effigy (Players will receive the rings as soon as space is opened in their inventory.) At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full. In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant. (Items will drop in front of the player.)
DARK SOULS 3 CODEX NETWORK FIX V1.07 FULL
Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically. Adjusted conditions for lighting Majula map from "Defeat Nashandra" to "Defeat Throne Defender and Throne Watcher." Adjusted timing for Licia of Lindeldt to become the player's enemy. Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire. Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley. Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.

Made Old Iron King's Crown's effect function consistently throughout the game. Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once. Removed the blur effect used when looking through the binoculars. Made it possible to skip the ending sequence the 2nd time through and beyond. Fixed issue causing map name listed on save data and actual map name after loading to not match. Calibrations no longer saved each time before the title screen. The Hush spell is now more effective on normal enemies. The Imitation spell now affects normal enemies. (They still cannot summon during this period.) When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. Players may now choose to cancel out the effect of the Human Effigy at bonfires. NPC conversation text is now displayed more prominently than online notices. Made it so that invading players cannot use items which invite more enemies. Made it easier for players to match online in general. Players on their first play through can now match with players on their 2nd or further play through. White phantoms will no longer return to their world if time runs out during a boss battle. White phantoms will remain in other players' worlds for longer periods of time. The bonfire warp selection screen will now highlight the top three areas where players will have the best change to connect with other players online. This allows players to control their online matchmaking experience by limiting their total souls collected. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. Players will gain access to a new item: The Agape Ring. Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player. Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated. Added new character, The Scholar of the First Sin.
